Skip to main content

BEST SCHOOL KUMBAKONAM

BEST SCHOOL KUMBAKONAM

Recently, research studies have indicated that introducing
digital games may be beneficial for classroom instruction [1].
To help students better understand the underlying working
principles of scientific phenomena, and to further foster
creativity and problem-solving skills, an international
secondary school in Hong Kong introduced digital games, as a
supplement, in its Integrated Science (IS) class. In this case, a
popular mobile virtual environment game, Minecraft, was
selected and evaluated.
The rest of this paper is laid out as follows: In Section II,
some background of Game-based Learning, M-learning and the
selected game, Minecraft, are introduced. The following
section (Section III) outlines the setup of a pilot study
examining if there is any performance difference when
introducing the proposed game for learning science lessons.
The experiment results are analysed in Section IV, with some
implications of the results discussed in Section V, and some
tentative conclusions and possible future directions presented
in Section VI.

http://www.karthividhyalaya.com/


BEST SCHOOL KUMBAKONAM
 Overall, it was found that the iPads class performed better
than the control group in the post-test after a similar learning
activity delivered through different learning conditions, a result
suggesting that the introduction of the mobile virtual
environment game (Minecraft) may have had a positive effect
on the learning performance of these students.
Moreover, it was also noticed that the students were very
excited about the digital games and mobile devices, and
showed a lot of enthusiasm for the learning activities with
Minecraft on the iPads. This behaviour suggests that, by
introducing the mobile virtual environment game, the students’
motivation was stimulated. It is suspected that such increased
motivation engaged the students in the learning tasks and led to
a positive learning outcome, echoing Dickey’s suggestion that
intrinsic motivational factors may result in a positive effect on learning quality [12].
Apart from the traditional “hard” outcomes (e.g. test result
improvements), new “soft” outcomes from introducing the
Mobile Virtual Environment Game were also identified in this
study, including that student’s “21st century skills” [13] and
digital literacies could be fostered. In order to achieve these
outcomes, a clear understanding of how technology can be
incorporated into teaching practice is essential: mGBL is not
just about access to mobile devices and digital games – there
must be a focus on the quality of mobile technologies and
digital games use, without which, the new technology
introduction may be viewed simply as “new toys” [14].
Appropriate pedagogical approaches, such as task-based [15]
and problem-based [16] learning paradigms, with group
collaboration, are necessary to help avoid students getting lost
or frustrated, and not actually learning. Furthermore, although
mobile virtual environment games represent a promising future
direction, without attention to design, some negative aspects,
such as distractions and interference with other classroom
activities, may hinder their development. Classroom
management should, therefore, also be given attention.
https://www.facebook.com/karthividhyalaya/


Comments

Popular posts from this blog

What are Makerspaces in CBSE education System-Karthi Vidhyalaya CBSE

 What are Makerspaces in CBSE education System-Karthi Vidhyalaya CBSE   The educational ‘Makerspace’ is a place where the learner can make things. It is a place where one will learn through hands-on experience with various tools of creativity. It creates space and engages the learning process with variety and inquiry. Karthi Vidhyalaya Public School is built with an endeavour to establish quality conscious school where excellence is driven by values. Success is strengthened by ethics and Modernity is fortified by tradition. Schools in Kumbakonam We at KVPS, truly believe that each student has inherent potential and is for the institution to bring out. We are aware that learning is a life long process and, therefore, Students are motivated to challenge the hidden potential. ICSE has taken in a lot of structures from the NCERT Textbooks. At Grade 10, it is as of now is the toughest board examination. ISC (Class XII) is equally difficult to crack owing to its extremely...

Education system on CBSE Board exam patterns-Karthi Vidhyalaya CBSE

 Education system on CBSE Board exam patterns-Karthi Vidhyalaya CBSE And overall LEADERSHIP is to lead, inspire and follow what I right. We motivate the student to meet the challenges with Confidence and Enthusiasm and also encourage them to become passionate, life-long learners within a diverse and supportive community. K nowledgeable with well versed & proficient A mbition to achieve the goals R espective in heart and deeds T houghtful to be focused on being well mannered H onesty in thought and action I nterestive to be an adventurous innovator A ccountability for one’s own action & in actions N obility to inspire International School in Kumbakonam S incerity as the key to success Inherent love for learning Encyclopaedic knowledge Compute mathematical problems effortlessly with lightning speed Conceptual clarity and application skills Ability to communicate in multiple languages easily Best CBSE School in Kumbakonam   The Board has decentralized its adm...

Top 10 Schools in Kumbakonam - Karthi Vidhyalaya ICSE School

  Top 10 Schools in Kumbakonam - Karthi Vidhyalaya ICSE School Educational data mining is the new advancement in educational area and it is necessary for more specialized and oriented work in this domain, in order to obtain a similar application success level to other areas, such as medical data mining, multimedia data mining, e-commerce data mining, etc. Data mining tools are normally designed for power and flexibility than for simplicity. The current data mining tools available are complex rather too complicated to use for educators and their features go well beyond the scope of what an educator may want to do. So, these tools must have a more intuitive and user friendly and easy to use the interface, with parameter free data mining algorithms in-order to simplify the configuration and execution, with good visualization facilities to make their results better and meaningful to educators and e­ learning designers. Interactive classroom promotes the open exchan...